/***************************************************************************
# Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#  * Redistributions of source code must retain the above copyright
#    notice, this list of conditions and the following disclaimer.
#  * Redistributions in binary form must reproduce the above copyright
#    notice, this list of conditions and the following disclaimer in the
#    documentation and/or other materials provided with the distribution.
#  * Neither the name of NVIDIA CORPORATION nor the names of its
#    contributors may be used to endorse or promote products derived
#    from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
***************************************************************************/
#include "stdafx.h"
#include "ComputeProgram.h"

namespace Falcor
{
    ComputeProgram::SharedPtr ComputeProgram::createFromFile(const std::string& filename, const std::string& csEntry, const DefineList& programDefines, Shader::CompilerFlags flags, const std::string& shaderModel)
    {
        Desc d(filename);
        if (!shaderModel.empty()) d.setShaderModel(shaderModel);
        d.setCompilerFlags(flags);
        d.csEntry(csEntry);
        return create(d, programDefines);
    }

    ComputeProgram::SharedPtr ComputeProgram::create(const Program::Desc& desc, const DefineList& programDefines)
    {
        SharedPtr pProg = SharedPtr(new ComputeProgram);
        pProg->init(desc, programDefines);
        return pProg;
    }

    SCRIPT_BINDING(ComputeProgram)
    {
        m.regClass(ComputeProgram);
    }
}
